PLAYERUNKNOWN'S BATTLEGROUNDS Wiki
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Icon weapon Molotov
Sadly at the moment, the weapon statistics are currently out of date or lack data since update 2.6.23.3 from Early Access. Bluehole/PUBG Corp with recent updates made these statistics unintelligible now by data-mining.
This means data is unobtainable at this moment. Any data found needs to be questioned whether it's real or not. You can blame the hackers for changing the weapon stats.


The following are the known statistics for all the weapons in PLAYERUKNOWN's BATTLEGROUNDS.

Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.

Statistics

Damage

Click here for an explanation of these stats.
Image Name DMG SPD PWR zRNG MAG TBS Mode BSHT BDEL AMM MAG CAP ATTCH BDMG 0 BDMG 1 BDMG 2 BDMG 3 HDMG 0 HDMG 1 HDMG 2 HDMG 3
Icon weapon Apple Apple 1
Icon weapon Groza Assault Rifles
SKSTransparentImage DMRs
Icon ammo Flaregun Flare/vi
Icon weapon Flare gun Miscellaneous Weapons
Icon weapon R45 Pistols
Icon weapon Win94 Rifles
AWM1 Sniper Rifles
Icon weapon Thompson Submachine Guns
Icon weapon Grenade Throwables

Spread

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Image Name Spread Base Aim Mod ADS Mod Fire Base Crouch Mod Prone Mod Walk Mod Run Mod Jump Mod
Icon weapon Apple Apple
Icon weapon Groza Assault Rifles
SKSTransparentImage DMRs
Icon ammo Flaregun Flare/vi
Icon weapon Flare gun Miscellaneous Weapons
Icon weapon R45 Pistols
Icon weapon Win94 Rifles
AWM1 Sniper Rifles
Icon weapon Thompson Submachine Guns
Icon weapon Grenade Throwables

Deviation

Click here for an explanation of these stats.
Image Name Base Base Aim Base ADS Recoil Gain Recoil Gain Aim Recoil Gain ADS Max Limit Move Modifier Velocity Reference Crouch Mod Prone Mode
Icon weapon Apple Apple
Icon weapon Groza Assault Rifles
SKSTransparentImage DMRs
Icon ammo Flaregun Flare/vi
Icon weapon Flare gun Miscellaneous Weapons
Icon weapon R45 Pistols
Icon weapon Win94 Rifles
AWM1 Sniper Rifles
Icon weapon Thompson Submachine Guns
Icon weapon Grenade Throwables

Recoil

Click here for an explanation of these stats.
Image Name Vert Clamp Vert Speed Recovery Clamp Recovery Max Recovery Mod HOR Speed HOR Tendency Left Max Right Max Recoil Speed Recovery Speed Pattern Scale Value Climb Value Fall Crouch Mod Prone Mod
Icon weapon Apple Apple
Icon weapon Groza Assault Rifles
SKSTransparentImage DMRs
Icon ammo Flaregun Flare/vi
Icon weapon Flare gun Miscellaneous Weapons
Icon weapon R45 Pistols
Icon weapon Win94 Rifles
AWM1 Sniper Rifles
Icon weapon Thompson Submachine Guns
Icon weapon Grenade Throwables

Misc

Click here for an explanation of these stats.
Image Name Sway Pitch Sway Yaw Sway Movement Crouch Mod Prone Mod DOF Range DOF Near Range DOF Power Pickup Delay Ready Delay
Icon weapon Apple Apple
Icon weapon Groza Assault Rifles
SKSTransparentImage DMRs
Icon ammo Flaregun Flare/vi
Icon weapon Flare gun Miscellaneous Weapons
Icon weapon R45 Pistols
Icon weapon Win94 Rifles
AWM1 Sniper Rifles
Icon weapon Thompson Submachine Guns
Icon weapon Grenade Throwables

Header Key

Abbreviation Full Name Description
PWR Power The per shot damage without any multipliers applied.
RAN Range The effective range before the damage is reduced to 0.
STB Stability The amount of drift caused by movement and firing.
RoF Rate of Fire The effective rate of fire over time.
DMG Damage The theoretical damage from an entire magazine in the chest on unarmored opponent.
DUR Duration of Fire The rate of fire when in fully automatic or most rapid mode of firing available.
BPS Bullets Per Second The amount of ammunition placed down range in second.
DPS Damage Per Second The theoretical maximum amount of damage per second.
AMM Ammunition Type What type of ammunition is loaded into the arm.
MAG Magazine Size The size of the magazine.
CAP Capacity Also known as bulk, or the amount of inventory space taken up.
ATTCH Attachments What is attachable to the weapon frame.
BDMG 0 Body Damage Level 0 The amount of damage done to the body when the armor is at level 0.
BDMG 1 Body Damage Level 1 The amount of damage done to the body when the armor is at level 1.
BDMG 2 Body Damage Level 2 The amount of damage done to the body when the armor is at level 2.
BDMG 3 Body Damage Level 3 The amount of damage done to the body when the armor is at level 3.
HDMG 0 Head Damage Level 0 The amount of damage done to the head when the armor is at level 0.
HDMG 1 Head Damage Level 1 The amount of damage done to the head when the armor is at level 1.
HDMG 2 Head Damage Level 2 The amount of damage done to the head when the armor is at level 2.
HDMG 3 Head Damage Level 3 The amount of damage done to the head when the armor is at level 3.

Damage calculation

Right now, there is no "official" calculation for how damage is figured out in-game. The best the community has come up with is an approximation of damage based on the values that we have for armor, damage, range, etc. It seems like the damage is largely based on a calculation as us this:

( DAMAGE * (DAMAGE / RANGE) ) * ARMOR %

This is very, very rough however, and is definitely not set in stone. This equation roughly means that damage is a value of the DAMAGE times its relational amount between RANGE and DAMAGE, reducing damage as you get further away from the target, and then this value is multiplied by the ARMOR percentage, which reduces the damage taken dependent on what is being worn. This is not an official equation by any means, but it's what the data seems to imply.

Body damage vs head damage

It seems that a far greater amount of damage is done to the head than is to the body. This might be because the head typically has less armor than the entire body, but may also be a mechanic to allow for headshots. Either way, in almost every case, a headshot is going to do more damage than a body shot, and skilled marksmen should aim here first.

Damage area
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