The following are the known statistics for all the weapons in PLAYERUKNOWN's BATTLEGROUNDS.
Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.
Statistics
Damage
Image | Name | DMG | SPD | PWR | zRNG | MAG | TBS | Mode | BSHT | BDEL | AMM | MAG | CAP | ATTCH | BDMG 0 | BDMG 1 | BDMG 2 | BDMG 3 | HDMG 0 | HDMG 1 | HDMG 2 | HDMG 3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Apple | 1 | |||||||||||||||||||||
Assault Rifles | ||||||||||||||||||||||
DMRs | ||||||||||||||||||||||
Flare/vi | ||||||||||||||||||||||
Miscellaneous Weapons | ||||||||||||||||||||||
Pistols | ||||||||||||||||||||||
Rifles | ||||||||||||||||||||||
Sniper Rifles | ||||||||||||||||||||||
Submachine Guns | ||||||||||||||||||||||
Throwables |
Spread
Image | Name | Spread Base | Aim Mod | ADS Mod | Fire Base | Crouch Mod | Prone Mod | Walk Mod | Run Mod | Jump Mod |
---|---|---|---|---|---|---|---|---|---|---|
Apple | ||||||||||
Assault Rifles | ||||||||||
DMRs | ||||||||||
Flare/vi | ||||||||||
Miscellaneous Weapons | ||||||||||
Pistols | ||||||||||
Rifles | ||||||||||
Sniper Rifles | ||||||||||
Submachine Guns | ||||||||||
Throwables |
Deviation
Image | Name | Base | Base Aim | Base ADS | Recoil Gain | Recoil Gain Aim | Recoil Gain ADS | Max Limit | Move Modifier | Velocity Reference | Crouch Mod | Prone Mode |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Apple | ||||||||||||
Assault Rifles | ||||||||||||
DMRs | ||||||||||||
Flare/vi | ||||||||||||
Miscellaneous Weapons | ||||||||||||
Pistols | ||||||||||||
Rifles | ||||||||||||
Sniper Rifles | ||||||||||||
Submachine Guns | ||||||||||||
Throwables |
Recoil
Image | Name | Vert Clamp | Vert Speed | Recovery Clamp | Recovery Max | Recovery Mod | HOR Speed | HOR Tendency | Left Max | Right Max | Recoil Speed | Recovery Speed | Pattern Scale | Value Climb | Value Fall | Crouch Mod | Prone Mod |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Apple | |||||||||||||||||
Assault Rifles | |||||||||||||||||
DMRs | |||||||||||||||||
Flare/vi | |||||||||||||||||
Miscellaneous Weapons | |||||||||||||||||
Pistols | |||||||||||||||||
Rifles | |||||||||||||||||
Sniper Rifles | |||||||||||||||||
Submachine Guns | |||||||||||||||||
Throwables |
Misc
Image | Name | Sway Pitch | Sway Yaw | Sway Movement | Crouch Mod | Prone Mod | DOF Range | DOF Near Range | DOF Power | Pickup Delay | Ready Delay |
---|---|---|---|---|---|---|---|---|---|---|---|
Apple | |||||||||||
Assault Rifles | |||||||||||
DMRs | |||||||||||
Flare/vi | |||||||||||
Miscellaneous Weapons | |||||||||||
Pistols | |||||||||||
Rifles | |||||||||||
Sniper Rifles | |||||||||||
Submachine Guns | |||||||||||
Throwables |
Header Key
Abbreviation | Full Name | Description |
---|---|---|
PWR | Power | The per shot damage without any multipliers applied. |
RAN | Range | The effective range before the damage is reduced to 0. |
STB | Stability | The amount of drift caused by movement and firing. |
RoF | Rate of Fire | The effective rate of fire over time. |
DMG | Damage | The theoretical damage from an entire magazine in the chest on unarmored opponent. |
DUR | Duration of Fire | The rate of fire when in fully automatic or most rapid mode of firing available. |
BPS | Bullets Per Second | The amount of ammunition placed down range in second. |
DPS | Damage Per Second | The theoretical maximum amount of damage per second. |
AMM | Ammunition Type | What type of ammunition is loaded into the arm. |
MAG | Magazine Size | The size of the magazine. |
CAP | Capacity | Also known as bulk, or the amount of inventory space taken up. |
ATTCH | Attachments | What is attachable to the weapon frame. |
BDMG 0 | Body Damage Level 0 | The amount of damage done to the body when the armor is at level 0. |
BDMG 1 | Body Damage Level 1 | The amount of damage done to the body when the armor is at level 1. |
BDMG 2 | Body Damage Level 2 | The amount of damage done to the body when the armor is at level 2. |
BDMG 3 | Body Damage Level 3 | The amount of damage done to the body when the armor is at level 3. |
HDMG 0 | Head Damage Level 0 | The amount of damage done to the head when the armor is at level 0. |
HDMG 1 | Head Damage Level 1 | The amount of damage done to the head when the armor is at level 1. |
HDMG 2 | Head Damage Level 2 | The amount of damage done to the head when the armor is at level 2. |
HDMG 3 | Head Damage Level 3 | The amount of damage done to the head when the armor is at level 3. |
Damage calculation
Right now, there is no "official" calculation for how damage is figured out in-game. The best the community has come up with is an approximation of damage based on the values that we have for armor, damage, range, etc. It seems like the damage is largely based on a calculation as us this:
( DAMAGE * (DAMAGE / RANGE) ) * ARMOR %
This is very, very rough however, and is definitely not set in stone. This equation roughly means that damage is a value of the DAMAGE times its relational amount between RANGE and DAMAGE, reducing damage as you get further away from the target, and then this value is multiplied by the ARMOR percentage, which reduces the damage taken dependent on what is being worn. This is not an official equation by any means, but it's what the data seems to imply.
Body damage vs head damage
It seems that a far greater amount of damage is done to the head than is to the body. This might be because the head typically has less armor than the entire body, but may also be a mechanic to allow for headshots. Either way, in almost every case, a headshot is going to do more damage than a body shot, and skilled marksmen should aim here first.