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Q: How do you gather these new vehicles before PUBG Corp even announces them? |
Q: How do you gather these new vehicles before PUBG Corp even announces them? |
||
A: Mostly thanks to Reddit, more specifically the [https://www.reddit.com/r/PUBATTLEGROUNDS/ /r/PUBATTLEGROUNDS] subreddit. Dataminers look at the game files every time the game updates and see what new content, files or even code that's in-game. |
A: Mostly thanks to Reddit, more specifically the [https://www.reddit.com/r/PUBATTLEGROUNDS/ /r/PUBATTLEGROUNDS] subreddit. Dataminers look at the game files every time the game updates and see what new content, files or even code that's in-game. |
||
+ | |||
+ | ==Update history== |
||
+ | {{Update history|update= |
||
+ | '''Update #42 (Season 7 - Update 7.3)''' |
||
+ | * Explosion Mechanic Changes |
||
+ | ** Vehicles no longer explode instantly upon reaching 0 HP. Instead, engines are now disabled and set on fire, causing the vehicle to explode after 5 seconds. |
||
+ | ** Vehicles can still explode instantly if taking large radial damage, like from Red Zones, C4 etc. |
||
+ | ** Exploding vehicles now receive both linear and angular velocity, instead of only linear (vehicle movement after exploding should look a bit less static now). |
||
+ | ** Additionally, vehicles will no longer receive increased collision damage when they’re rolled over. |
||
+ | * Vehicle Damage Changes |
||
+ | ** Most vehicles now have multiple damage zones which apply different damage multipliers |
||
+ | *** Applies to the following vehicles: Buggy, Dacia, UAZ, Mirado, Pickup, Rony and Zima |
||
+ | **** All other vehicles receive damage as before, equally regardless of area hit |
||
+ | ** Damage zones: |
||
+ | *** Engine – 100% Damage |
||
+ | **** Engine area, usually located at the front |
||
+ | *** Body – 75% Damage |
||
+ | **** Front and rear doors, rear and bottom sides of body |
||
+ | *** Roof – 50% Damage |
||
+ | **** Roof panel, roof pillars, seats, mirrors |
||
+ | |||
+ | '''Update #34 (Season 5 - Update 5.1)''' |
||
+ | * Performance |
||
+ | ** Physics engine of vehicles has been optimized to improve client and server performance. |
||
+ | |||
+ | '''Pre-release #32 (Season 4 - Update 4.2) - vN/A''' |
||
+ | * Vehicle Engine Toggle |
||
+ | ** Vehicle engines can now be turned off/on by pressing 'Z'. |
||
+ | *** The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers. |
||
+ | *** Once the engine is off, pressing 'W' to accelerate or 'Z' will start the engine again. |
||
+ | *** Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks. |
||
+ | |||
+ | '''Pre-release #28''' |
||
+ | * Vehicles Effects Improvement |
||
+ | ** Added vehicle lighting effects. |
||
+ | *** Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts. |
||
+ | *** The lights are only local visual effects and will not illuminate the surrounding areas. |
||
+ | |||
+ | '''Pre-release #27''' |
||
+ | * Gameplay Balance |
||
+ | ** Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles. |
||
+ | }} |
||
==Vehicle categories== |
==Vehicle categories== |
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|[[File:Uaz 469 icon.png|50px|center]] |
|[[File:Uaz 469 icon.png|50px|center]] |
||
|[[UAZ (Open Top)]] |
|[[UAZ (Open Top)]] |
||
+ | |5 ••••• |
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− | |4 •••• |
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− | | |
+ | |105 Km/h |
|Land |
|Land |
||
|~ 1820 |
|~ 1820 |
||
Line 48: | Line 90: | ||
|[[File:Uaz 469 icon.png|50px|center]] |
|[[File:Uaz 469 icon.png|50px|center]] |
||
|[[UAZ (Closed Top)]] |
|[[UAZ (Closed Top)]] |
||
+ | |5 ••••• |
||
− | |4 •••• |
||
− | | |
+ | |115 Km/h |
|Land |
|Land |
||
|~ 1820 |
|~ 1820 |
||
+ | |- |
||
+ | ||[[File:Vehicle Snowmobile icon.png|50px|center]] |
||
+ | |[[Snowmobile]] |
||
+ | |2 •• |
||
+ | |N/A |
||
+ | |Land |
||
+ | |N/A |
||
|- |
|- |
||
|[[File:Vehicle bike sidecart icon.png|50px|center]] |
|[[File:Vehicle bike sidecart icon.png|50px|center]] |
||
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|Land |
|Land |
||
|~ 1025 |
|~ 1025 |
||
+ | |- |
||
+ | |[[File:Vehicle_car_tuktuk.png|50px|center]] |
||
+ | |[[Tukshai]] |
||
+ | |3 ••• |
||
+ | | N/A |
||
+ | |Land |
||
+ | | N/A |
||
|- |
|- |
||
|[[File:Vehicle scooter icon.png|50px|center]] |
|[[File:Vehicle scooter icon.png|50px|center]] |
||
Line 91: | Line 147: | ||
|[[Van]] |
|[[Van]] |
||
|6 •••••• |
|6 •••••• |
||
− | | |
+ | | 110 Km/h |
|Land |
|Land |
||
− | | |
+ | | ~1680 |
|- |
|- |
||
|[[File:Vehicle pickup icon.png|50px|center]] |
|[[File:Vehicle pickup icon.png|50px|center]] |
||
Line 105: | Line 161: | ||
|[[Rony]] |
|[[Rony]] |
||
|4 •••• |
|4 •••• |
||
− | | |
+ | | 110 Km/h |
|Land |
|Land |
||
| N/A |
| N/A |
||
Line 123: | Line 179: | ||
| N/A |
| N/A |
||
|- |
|- |
||
+ | |[[File:Vehicle Motor Glider icon.png|50px|center]] |
||
+ | |[[Motor Glider]] |
||
+ | |2 •• |
||
+ | | N/A |
||
+ | |Air |
||
+ | | N/A |
||
|} |
|} |
||
Line 152: | Line 214: | ||
==Video gallery== |
==Video gallery== |
||
<center>{{#ev:youtube|aHIv35aHVF8|480|center|||autoplay=false}}</center> |
<center>{{#ev:youtube|aHIv35aHVF8|480|center|||autoplay=false}}</center> |
||
+ | |||
+ | == Related Achievements == |
||
+ | {| class="wikitable sortable" |
||
+ | |- |
||
+ | ! Achievement Name !! Picture !! Description !! Platform |
||
+ | |- |
||
+ | | Airborne || |
||
+ | [[File:Achievement-Airborne.jpg]] |
||
+ | || Jump out from an airplane 101 times. || <center>{{Windows}}</center> |
||
+ | |- |
||
+ | | Cruising with the Enemy || |
||
+ | [[File:Achievement-Cruising with the Enemy.jpg]] |
||
+ | || Get into a vehicle where an enemy player is already in. || <center>{{Windows}}</center> |
||
+ | |- |
||
+ | | Fast and Furious || |
||
+ | [[File:Achievement-Fast and Furious.jpg]] |
||
+ | || Kill 10 players by hitting them with a [[Vehicles|vehicle]]. || <center>{{Windows}}</center> |
||
+ | |- |
||
+ | | Fury Road || |
||
+ | [[File:Achievement-Fury Road.jpg]] |
||
+ | || Kill 10 players with a gun while in a vehicle. || <center>{{Windows}}</center> |
||
+ | |} |
||
+ | |||
+ | ==See also== |
||
+ | * [[:Category:Vehicle_Skins|Vehicle Skins]] |
||
==Navigation== |
==Navigation== |
||
{{Vehicles Nav}} |
{{Vehicles Nav}} |
||
+ | |} |
Revision as of 01:30, 18 June 2020
There are a variety of vehicles in BATTLEGROUNDS.
Summary
The vehicles in BATTLEGROUNDS are vitally important to map movement, largely because of how far apart players are often placed. Once the initial close groupings of players are dealt with, movement into the center of the map is important, as the outer limits will shrink. Additionally, unless a headshot or other body shot is directly targeted, the player won't take significant damage while moving in a vehicle, hugely increasing their longevity.
Common questions
Q: How do you gather these new vehicles before PUBG Corp even announces them?
A: Mostly thanks to Reddit, more specifically the /r/PUBATTLEGROUNDS subreddit. Dataminers look at the game files every time the game updates and see what new content, files or even code that's in-game.
Update history
Update #42 (Season 7 - Update 7.3)
- Explosion Mechanic Changes
- Vehicles no longer explode instantly upon reaching 0 HP. Instead, engines are now disabled and set on fire, causing the vehicle to explode after 5 seconds.
- Vehicles can still explode instantly if taking large radial damage, like from Red Zones, C4 etc.
- Exploding vehicles now receive both linear and angular velocity, instead of only linear (vehicle movement after exploding should look a bit less static now).
- Additionally, vehicles will no longer receive increased collision damage when they’re rolled over.
- Vehicle Damage Changes
- Most vehicles now have multiple damage zones which apply different damage multipliers
- Applies to the following vehicles: Buggy, Dacia, UAZ, Mirado, Pickup, Rony and Zima
- All other vehicles receive damage as before, equally regardless of area hit
- Applies to the following vehicles: Buggy, Dacia, UAZ, Mirado, Pickup, Rony and Zima
- Damage zones:
- Engine – 100% Damage
- Engine area, usually located at the front
- Body – 75% Damage
- Front and rear doors, rear and bottom sides of body
- Roof – 50% Damage
- Roof panel, roof pillars, seats, mirrors
- Engine – 100% Damage
- Most vehicles now have multiple damage zones which apply different damage multipliers
Update #34 (Season 5 - Update 5.1)
- Performance
- Physics engine of vehicles has been optimized to improve client and server performance.
Pre-release #32 (Season 4 - Update 4.2) - vN/A
- Vehicle Engine Toggle
- Vehicle engines can now be turned off/on by pressing 'Z'.
- The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.
- Once the engine is off, pressing 'W' to accelerate or 'Z' will start the engine again.
- Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.
- Vehicle engines can now be turned off/on by pressing 'Z'.
Pre-release #28
- Vehicles Effects Improvement
- Added vehicle lighting effects.
- Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts.
- The lights are only local visual effects and will not illuminate the surrounding areas.
- Added vehicle lighting effects.
Pre-release #27
- Gameplay Balance
- Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.
Vehicle categories
Drivable vehicles
Tips
Non-drivable vehicles
Future vehiclesVideo galleryRelated Achievements
See also
|