There are a variety of vehicles in BATTLEGROUNDS.
The vehicles in BATTLEGROUNDS are vitally important to map movement, largely because of how far apart players are often placed. Once the initial close groupings of players are dealt with, movement into the center of the map is important, as the outer limits will shrink. Additionally, unless a headshot or other body shot is directly targeted, the player won't take significant damage while moving in a vehicle, hugely increasing their longevity.
Q: How do you gather these new vehicles before PUBG Corp even announces them?
A: Mostly thanks to Reddit, more specifically the /r/PUBATTLEGROUNDS subreddit. Dataminers look at the game files every time the game updates and see what new content, files or even code that's in-game.
Update #42 (Season 7 - Update 7.3)
- Explosion Mechanic Changes
- Vehicles no longer explode instantly upon reaching 0 HP. Instead, engines are now disabled and set on fire, causing the vehicle to explode after 5 seconds.
- Vehicles can still explode instantly if taking large radial damage, like from Red Zones, C4 etc.
- Exploding vehicles now receive both linear and angular velocity, instead of only linear (vehicle movement after exploding should look a bit less static now).
- Additionally, vehicles will no longer receive increased collision damage when they’re rolled over.
- Vehicle Damage Changes
- Most vehicles now have multiple damage zones which apply different damage multipliers
- Applies to the following vehicles: Buggy, Dacia, UAZ, Mirado, Pickup, Rony and Zima
- All other vehicles receive damage as before, equally regardless of area hit
- Damage zones:
- Engine – 100% Damage
- Engine area, usually located at the front
- Body – 75% Damage
- Front and rear doors, rear and bottom sides of body
- Roof – 50% Damage
- Roof panel, roof pillars, seats, mirrors
Update #34 (Season 5 - Update 5.1)
- Physics engine of vehicles has been optimized to improve client and server performance.
Pre-release #32 (Season 4 - Update 4.2) - vN/A
- Vehicle Engine Toggle
- Vehicle engines can now be turned off/on by pressing 'Z'.
- The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.
- Once the engine is off, pressing 'W' to accelerate or 'Z' will start the engine again.
- Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.
- Vehicles Effects Improvement
- Added vehicle lighting effects.
- Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts.
- The lights are only local visual effects and will not illuminate the surrounding areas.
- Gameplay Balance
- Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.
- Attempting to exit a moving vehicle can result in player damage and even instant death as long as the vehicle is moving.
- Tossing a Frag Grenade under a vehicle that has been flipped over can often flip it right side up (however this can also blow up the vehicle).
- If a vehicle (works best with a UAZ) flips on its side on a flat surface, you can pop the tire that is in the air to flip it onto its wheels.
- All drivable vehicles have poppable tires. If you exit your vehicle and don't want anyone else to drive it, it may be wise to shoot the tires of your vehicle.
- Pay attention to your vehicle's health. If a vehicle sustains enough damage it can explode, resulting in serious player damage or death.
- When shooting out of a vehicle as a passenger it is possible to kill/down other players that are in the same vehicle.
- Be aware that other players, even enemy players, may enter a vehicle that you are driving.
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