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SKS

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SKS
Icon weapon SKS.png
Details
Statistics Updated
5/2/18 (Version: 3.8.21.9)
Overview
Hit Damage
53
Initial Bullet Speed
800 m/s
Body Hit Impact Power
20,000
Zero Range
100 - 300
Time Between Shots
0.090s
Firing Modes
Semi-auto
Method
Magazine
Duration (Full)
4.550s
Duration (Tactical)
3.100s
Duration (Single Bullet Initial)
-
Duration (Single Bullet Repeat)
-
Rarity
Uncommon
Spread
Base
7.00
Aiming Modifier
0.15
ADS Modifier
0.01
Firing Base
9
Crouch Modifier
0.50
Prone Modifier
0.20
Walk Modifier
2.00
Run Modifier
5.00
Jump Modifier
15.00
Deviation
Base
3.10
Base (Aim)
1.40
Base (ADS)
0.068
Recoil Gain
1.40
Recoil Gain (Aim)
0.90
Recoil Gain (ADS)
0.022
Max Limit
8.00
Move Modifier Limit
0 - 3.5
Move Velocity Reference
0 - 300
Crouch Modifier
0.80
Prone Modifier
0.60
Recoil
Vert. Clamp
0.1 - 8
Vert. Speed
9.00
Vert. Recovery Clamp
8.00
Vert. Recovery Max
15.00
Vert. Recovery Modifier
0.55
HOR. Speed
6.00
HOR. Tendency
- 0.10
Left Max
- 0.65
Right Max
0.65
Speed
12.00
Recovery Speed
6.00
Pattern Scale
0.73
Value Climb
0.80
Value Fall
2.00
Crouch Modifier
0.80
Prone Modifier
0.60
Sway
Pitch
1.00
Yaw Offset
1.00
Movement Modifier
1.50
Crouch Modifier
0.50
Prone Modifier
0.20
Camera DOF
Range
40.00
Near Range
55.00
Power
1.50
Miscellaneous
Pickup Delay
150 ms
Ready Delay
400 ms
Data
Ammo Type
7.62mm
Magazine Size
10
Extended Magazine Size
20
Capacity
500
Attachment Points
5
Type
Rifle
Firing Modes
Semi-auto
Semi-auto Russian designated marksmen rifle.
Body Damage (10 meters)
Level 0
55.60
Level 1
38.90
Level 2
33.30
Level 3
25
Headshot Damage (10 meters)
Level 0
124.50
Level 1
87.10
Level 2
74.70
Level 3
56


Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The SKS is a Carbine/DMR type weapon in BATTLEGROUNDS.

This weapon was introduced in the Early Access launch day of 2017.

Summary

The SKS (Samozaryadny Karabin sistemy Simonova) is a designated marksman rifle, being a middle ground between a typical assault rifle and a sniper rifle. Thus, this rifle excels in medium-range combat and packs devastating stopping power if a user can handle this gun effectively in CQC (close-quarter combat), but will be less effective in long- to extreme-combat as it lacks the precision of dedicated sniper rifles. Players who wish to use a weapon with high damage, rate of fire and long range effectiveness should look for the SKS, as it is one of the few weapons with such properties.This gun also has the benefit of accepting the most attachments out of all the sniper rifles.

The SKS is not without its downsides however. Its standard capacity magazine of only 10 rounds, combined with high recoil and high precision compared to the automatic rifles require the user to stand still in order to land consistent shots, which in turn makes them an easy target. Use this to your advantage if you know your attacker is using one of these. Another thing to keep in mind would be counting shots in the magazine; if you hear the enemy shoot off 10 shots, you can use that time to change your position or advance on the shooter, although there is the risk that they have extended mags on the gun and may simply be waiting for you to expose yourself.

Semi-auto Russian designated marksmen [sic] rifle.
~ In-game description

Update history

Update #12 - v3.8.21.9
  • Decreased the damage of the SKS.
  • Increased head, body, and limb shot modifier.
  • Increased vertical and horizontal recoil.
  • Decreased the recoil recovery rate.
  • Added new recoil animations.

Official release PC 1.0 Update - v3.5.5.6

  • Decreased firing rate of the SKS.

Early Access (Month 4 Update) - v2.2.18

  • Added a lower rail attachment slot to the SKS.

Early Access (Month 2 Update) - v2.3.28

  • Cheek pad is now attachable to the SKS.

Early Access (Month 1 Update) - v2.2.18

  • Adjusted the firing sound of the SKS in mid to long range combat.

Pre-release

  • Added a new sniper, the SKS.


Attachments

The following are attachable to this firearm:

Lower Rail -

Image Name
Icon attach Lower AngledForeGrip.png Angled Foregrip (AR, SMG, DMR)
Icon attach Half Grip.png Half Grip
Icon attach Lower LaserPointer.png Laser Sight
Icon attach Light Grip.png Light Grip
Icon attach Thumb Grip.png Thumb Grip
Icon attach Lower Foregrip.png Vertical Foregrip (AR, SMG, DMR)

Magazines -‎

Image Name
Icon attach Magazine Extended Large.png Extended Mag (AR, DMR, S12K)
Icon attach Magazine Extended SniperRifle.png Extended Mag (DMR, SR)
Icon attach Magazine ExtendedQuickDraw Large.png Extended QuickDraw Mag (AR, DMR, S12K)
Icon attach Magazine ExtendedQuickDraw SniperRifle.png Extended QuickDraw Mag (DMR, SR)
Icon attach Magazine QuickDraw Large.png QuickDraw Mag (AR, DMR, S12K)
Icon attach Magazine QuickDraw SniperRifle.png QuickDraw Mag (DMR, SR)

Muzzle -‎

Image Name
Icon attach Muzzle Compensator Large.png Compensator (AR, DMR, S12K)
Icon attach Muzzle Compensator SniperRifle.png Compensator (DMR, SR)
Icon attach Muzzle FlashHider Large.png Flash Hider (AR, DMR, S12K)
Icon attach Muzzle FlashHider SniperRifle.png Flash Hider (DMR, SR)
Icon attach Muzzle Suppressor Large.png Suppressor (AR, DMR, S12K)
Icon attach Muzzle Suppressor SniperRifle.png Suppressor (DMR, SR)

Sights‎ -

Image Name
Icon attach Upper PM2 01.png 15x PM II Scope
Icon attach Upper Aimpoint2X 01.png 2x Aimpoint Scope
Icon attach Upper 3x.png 3x Backlit Scope
Icon attach Upper ACOG 01.png 4x ACOG Scope
Icon attach Upper 6x.png 6x Scope
Icon attach Upper CQBSS.png 8x CQBSS Scope
Icon attach Upper Holosight.png Holographic Sight

Stocks‎ -

Image Name
Icon attach Stock SniperRifle CheekPad.png Cheek Pad (DMR, SR)

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Image Name
Icon attach Upper PM2 01.png 15x PM II Scope
Icon attach Upper Aimpoint2X 01.png 2x Aimpoint Scope
Icon attach Upper 3x.png 3x Backlit Scope
Icon attach Upper ACOG 01.png 4x ACOG Scope
Icon attach Upper 6x.png 6x Scope
Icon attach Upper CQBSS.png 8x CQBSS Scope
Icon attach Lower AngledForeGrip.png Angled Foregrip (AR, SMG, DMR)
Icon attach Stock SniperRifle CheekPad.png Cheek Pad (DMR, SR)
Icon attach Muzzle Compensator Large.png Compensator (AR, DMR, S12K)
Icon attach Muzzle Compensator SniperRifle.png Compensator (DMR, SR)
Icon attach Magazine Extended Large.png Extended Mag (AR, DMR, S12K)
Icon attach Magazine Extended SniperRifle.png Extended Mag (DMR, SR)
Icon attach Magazine ExtendedQuickDraw Large.png Extended QuickDraw Mag (AR, DMR, S12K)
Icon attach Magazine ExtendedQuickDraw SniperRifle.png Extended QuickDraw Mag (DMR, SR)
Icon attach Muzzle FlashHider Large.png Flash Hider (AR, DMR, S12K)
Icon attach Muzzle FlashHider SniperRifle.png Flash Hider (DMR, SR)
Icon attach Half Grip.png Half Grip
Icon attach Upper Holosight.png Holographic Sight
Icon attach Lower LaserPointer.png Laser Sight
Icon attach Light Grip.png Light Grip
Icon attach Magazine QuickDraw Large.png QuickDraw Mag (AR, DMR, S12K)
Icon attach Magazine QuickDraw SniperRifle.png QuickDraw Mag (DMR, SR)
Icon attach Muzzle Suppressor Large.png Suppressor (AR, DMR, S12K)
Icon attach Muzzle Suppressor SniperRifle.png Suppressor (DMR, SR)
Icon attach Thumb Grip.png Thumb Grip
Icon attach Lower Foregrip.png Vertical Foregrip (AR, SMG, DMR)

Trivia

  • The SKS featured in game is outfitted with an aftermarket Tapco Intrafuse railed stock that utilizes an AR buffer tube and collapsible M4 stock in a Flat Dark Earth finish.
  • When a cheek pad is attached to the SKS, it takes on the appearance of the Command Arms CP2 Cheek Riser.
  • Although 10 round magazines do exist for the Intrafuse SKS, the in-game depiction uses the 20 round magazine by default and simply changes color when an extended magazine is attached to it.

Gallery

In-game

Real-life counterpart

Weapon audio

Audio Type Firing Mode Track preview
Normal SKS single fire
Suppressed SKS single fire
Reloading SKS reload