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{{Infobox |
{{Infobox |
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| name = Pistols |
| name = Pistols |
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− | | image = |
+ | | image = Icon weapon R45.png |
| desc = Small handheld firearms with low range and damage but decent rate of fire. |
| desc = Small handheld firearms with low range and damage but decent rate of fire. |
||
}} |
}} |
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+ | |||
'''Pistols''' are a type of [[Weapons|weapon]] in [[BATTLEGROUNDS]]. |
'''Pistols''' are a type of [[Weapons|weapon]] in [[BATTLEGROUNDS]]. |
||
⚫ | |||
− | == |
+ | ==Summary== |
⚫ | Pistols are great secondary weapons, but they can also function as primaries. Because they do decent damage at decent range, they're sort of an "all around okay" weapon. Replace with an actual main weapon as soon as you can, though, because the limited ammo carry and damage rating will harm you in the long run. |
||
+ | |||
+ | ==Update history== |
||
+ | {{Update history|update= |
||
+ | '''Update #47 (Season 9 - Update 9.2)''' |
||
+ | |||
+ | With the addition of driver firing, we've decided now's a great time for a balance pass on those weapons. All sidearms across the board have received improvements to damage multipliers, aiming, ADS movement speed, and more. The goal is to make all secondary weapons more viable throughout the game, not just in vehicles. It's a pretty extensive list, so check down below for full details! |
||
+ | |||
+ | For detailed changes, please see below. |
||
+ | |||
+ | All sidearms |
||
+ | * Increased headshot damage multiplier: 2.0 → 2.1 |
||
+ | * Increased limb damage multiplier: 1.0 → 1.05 |
||
+ | * Decreased aim deviation multiplier (aiming is now more accurate) |
||
+ | ** Increased laser sight deviation multiplier 0.3 → 0.5. This is to counter above mentioned change, making pistols more accurate in general but not totally dependent on laser sight. |
||
+ | ** Increased prone stance deviation 0.6 → 0.8 (less accurate in prone) |
||
+ | * Now you are able to move faster while aiming or in ADS mode. |
||
+ | ** Increased aimed movement speed multiplier 1.8 → 2.0 |
||
+ | ** Increased ADS movement speed multiplier 1.6 → 2.0 |
||
+ | * More accuracy while moving. |
||
+ | ** Increased min reference velocity for movement deviation (speed at or below which movement deviation is not applied): 160 → 200 |
||
+ | ** Increased movement ADS stabilization (decreased weapon sway caused by movement): |
||
+ | *** Revolvers (R1895, R45): 0.2 → 0.9 |
||
+ | *** Pistols: 0.2 → 0.8 |
||
+ | *** Full-auto pistols (P18C, Skorpion): 0.2 → 0.7 |
||
+ | |||
+ | For individual changes head to the sidearms: [[R1895]], [[R45]], [[P92]], [[P1911]], [[Deagle]], [[Sawed-off]], [[Skorpion]] |
||
+ | }} |
||
+ | |||
+ | ==Data== |
||
''Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.'' |
''Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.'' |
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ordermethod=title |
ordermethod=title |
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category = Pistols |
category = Pistols |
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− | uses = Template:Infobox |
+ | uses = Template:Infobox Weapons |
− | include = {Infobox}:image, {Infobox}:name, {Infobox}:overview_hitdamage, {Infobox}:overview_initialbulletspeed, {Infobox}:overview_bodyhitimpactpower, {Infobox}:overview_zerorange, {Infobox}:magazine, {Infobox}:overview_timebetweenshots, {Infobox}:overview_firingmodes, {Infobox}:ammotype, {Infobox}:capacity, {Infobox}:attach, {Infobox}:body_damage_level_0, {Infobox}:body_damage_level_1, {Infobox}:body_damage_level_2, {Infobox}:body_damage_level_3, {Infobox}:head_damage_level_0, {Infobox}:head_damage_level_1, {Infobox}:head_damage_level_2, {Infobox}:head_damage_level_3 |
+ | include = {Infobox Weapons}:image, {Infobox Weapons}:name, {Infobox Weapons}:overview_hitdamage, {Infobox Weapons}:overview_initialbulletspeed, {Infobox Weapons}:overview_bodyhitimpactpower, {Infobox Weapons}:overview_zerorange, {Infobox Weapons}:magazine, {Infobox Weapons}:overview_timebetweenshots, {Infobox Weapons}:overview_firingmodes, {Infobox Weapons}:ammotype, {Infobox Weapons}:capacity, {Infobox Weapons}:attach, {Infobox Weapons}:body_damage_level_0, {Infobox Weapons}:body_damage_level_1, {Infobox Weapons}:body_damage_level_2, {Infobox Weapons}:body_damage_level_3, {Infobox Weapons}:head_damage_level_0, {Infobox Weapons}:head_damage_level_1, {Infobox Weapons}:head_damage_level_2, {Infobox Weapons}:head_damage_level_3 |
secseparators = ¦align="center"¦[[File:,|52px]],¶¦align="center" width="120px"¦ [[%PAGE%¦{{#if:,|%TITLE%}}]]¶¦align="center"¦,,¶¦align="center"¦,,¶¦align="center" font-style="italic" ¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦ |
secseparators = ¦align="center"¦[[File:,|52px]],¶¦align="center" width="120px"¦ [[%PAGE%¦{{#if:,|%TITLE%}}]]¶¦align="center"¦,,¶¦align="center"¦,,¶¦align="center" font-style="italic" ¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦ |
||
format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! <span style="">Image</span> !! <span style="">Name</span> !! DMG !! SPD !! PWR !! zRNG !! MAG !! TBS !! Mode !! AMM !! CAP !! ATTCH !! BDMG 0 !! BDMG 1 !! BDMG 2 !! BDMG 3 !! HDMG 0 !! HDMG 1 !! HDMG 2 !! HDMG 3 ,¶¦-¶,,¶¦} |
format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! <span style="">Image</span> !! <span style="">Name</span> !! DMG !! SPD !! PWR !! zRNG !! MAG !! TBS !! Mode !! AMM !! CAP !! ATTCH !! BDMG 0 !! BDMG 1 !! BDMG 2 !! BDMG 3 !! HDMG 0 !! HDMG 1 !! HDMG 2 !! HDMG 3 ,¶¦-¶,,¶¦} |
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</div> |
</div> |
||
<div style="float: right; font-size: 80%;">''Click [[Data Key|here]] for an explanation of these stats.''</div> |
<div style="float: right; font-size: 80%;">''Click [[Data Key|here]] for an explanation of these stats.''</div> |
||
− | |||
− | ==Summary== |
||
⚫ | Pistols are great secondary weapons, but they can also function as primaries. Because they do decent damage at decent range, they're sort of an "all around okay" weapon. Replace with an actual main weapon as soon as you can, though, because the limited ammo carry and damage rating will harm you in the long run. |
||
==Guides== |
==Guides== |
||
Pistols don't have individual guides, but some do play sidearm roles in [[Best Loadouts for PLAYERUNKNOWN's BATTLEGROUNDS]], so if you use these weapons a lot, make sure to check out that page. For more tips and tricks, make sure to also check out our [[How to Play Guide for PLAYERUNKNOWN's BATTLEGROUNDS]]. |
Pistols don't have individual guides, but some do play sidearm roles in [[Best Loadouts for PLAYERUNKNOWN's BATTLEGROUNDS]], so if you use these weapons a lot, make sure to check out that page. For more tips and tricks, make sure to also check out our [[How to Play Guide for PLAYERUNKNOWN's BATTLEGROUNDS]]. |
||
+ | |||
+ | == Related Achievements == |
||
+ | {| class="wikitable sortable" |
||
+ | |- |
||
+ | ! Achievement Name !! Picture !! Description !! Platform |
||
+ | |- |
||
+ | | CQB Novice || |
||
+ | [[File:Achievement-CQB Novice.jpg]] |
||
+ | || Kill 10 players with a [[Shotguns|shotgun]], a [[Submachine Guns|submachine gun]], and/or a [[Pistols|pistol]]. || <center>{{Windows}}</center> |
||
+ | |- |
||
+ | | CQB Expert || |
||
+ | [[File:Achievement-CQB Expert.jpg]] |
||
+ | || Kill 50 players with a [[Shotguns|shotgun]], a [[Submachine Guns|submachine gun]], and/or a [[Pistols|pistol]]. || <center>{{Windows}}</center> |
||
+ | |- |
||
+ | | CQB Master || |
||
+ | [[File:Achievement-CQB Master.jpg]] |
||
+ | || Kill 200 players with a [[Shotguns|shotgun]], a [[Submachine Guns|submachine gun]], and/or a [[Pistols|pistol]]. || <center>{{Windows}}</center> |
||
+ | |} |
||
==Navigation== |
==Navigation== |
||
{{Pistols Nav}} |
{{Pistols Nav}} |
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+ | |||
⚫ | |||
+ | [[Category:Weapons]] |
Latest revision as of 17:38, 21 December 2020
Pistols | |
---|---|
Data | |
Small handheld firearms with low range and damage but decent rate of fire. |
Pistols are a type of weapon in BATTLEGROUNDS.
Summary
Pistols are great secondary weapons, but they can also function as primaries. Because they do decent damage at decent range, they're sort of an "all around okay" weapon. Replace with an actual main weapon as soon as you can, though, because the limited ammo carry and damage rating will harm you in the long run.
Update history
With the addition of driver firing, we've decided now's a great time for a balance pass on those weapons. All sidearms across the board have received improvements to damage multipliers, aiming, ADS movement speed, and more. The goal is to make all secondary weapons more viable throughout the game, not just in vehicles. It's a pretty extensive list, so check down below for full details!
For detailed changes, please see below.
All sidearms
- Increased headshot damage multiplier: 2.0 → 2.1
- Increased limb damage multiplier: 1.0 → 1.05
- Decreased aim deviation multiplier (aiming is now more accurate)
- Increased laser sight deviation multiplier 0.3 → 0.5. This is to counter above mentioned change, making pistols more accurate in general but not totally dependent on laser sight.
- Increased prone stance deviation 0.6 → 0.8 (less accurate in prone)
- Now you are able to move faster while aiming or in ADS mode.
- Increased aimed movement speed multiplier 1.8 → 2.0
- Increased ADS movement speed multiplier 1.6 → 2.0
- More accuracy while moving.
- Increased min reference velocity for movement deviation (speed at or below which movement deviation is not applied): 160 → 200
- Increased movement ADS stabilization (decreased weapon sway caused by movement):
- Revolvers (R1895, R45): 0.2 → 0.9
- Pistols: 0.2 → 0.8
- Full-auto pistols (P18C, Skorpion): 0.2 → 0.7
Data
Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.
Image | Name | DMG | SPD | PWR | zRNG | MAG | TBS | Mode | AMM | CAP | ATTCH | BDMG 0 | BDMG 1 | BDMG 2 | BDMG 3 | HDMG 0 | HDMG 1 | HDMG 2 | HDMG 3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deagle | 62 | 450 m/s | 7 | 0.2s | Single | .45 ACP | 100 | 3 | 62 | 43.40 | 37.10 | 27.90 | 124 | 86.80 | 74.30 | 55.80 | |||
Flare Gun | 1 | 3.5s | Single | Flare | 500 | 0 | |||||||||||||
P18C | 23 | 375 m/s | 7,000 | 50 - 50 | 17 | 0.06s | Single, Auto | 9mm | 100 | 4 | 22.40 | 15.70 | 13.40 | 10.10 | 44.90 | 31.40 | 26.90 | 20.20 | |
P1911 | 42 | 250 m/s | 6,000 | 50 - 50 | 7 | 0.110s | Single | .45 ACP | 100 | 4 | 40.60 | 28.40 | 24.30 | 18.20 | 81.20 | 56.80 | 48.70 | 36.50 | |
P92 | 34 | 380 m/s | 7,000 | 50 - 50 | 15 | 0.1s | Single | 9mm | 100 | 4 | 34.50 | 24.20 | 20.70 | 15.50 | 69.10 | 48.40 | 41.40 | 31.10 | |
R1895 | 64 | 330 m/s | 8,000 | 50 - 50 | 7 | 0.200s | Single | 7.62mm | 80 | 1 | 54.80 | 38.30 | 32.80 | 24.60 | 109.60 | 76.70 | 65.70 | 49.30 | |
R45 | 65 | 330 m/s | 8,000 | 50 - 50 | 6 | 0.25s | Single | .45 ACP | 80 | 2 | 54.80 | 38.30 | 32.80 | 24.60 | 109.60 | 76.70 | 65.70 | 49.30 | |
Skorpion | 22 | 350 m/s | 5,000 | 100 - 100 | 20 | 0.070588s | Single, Auto | 9mm | 500 | 5 | 22 | 15.40 | 13.20 | 9.90 | 44 | 30.80 | 26.40 | 19.80 |
Guides
Pistols don't have individual guides, but some do play sidearm roles in Best Loadouts for PLAYERUNKNOWN's BATTLEGROUNDS, so if you use these weapons a lot, make sure to check out that page. For more tips and tricks, make sure to also check out our How to Play Guide for PLAYERUNKNOWN's BATTLEGROUNDS.
Related Achievements
Achievement Name | Picture | Description | Platform |
---|---|---|---|
CQB Novice | Kill 10 players with a shotgun, a submachine gun, and/or a pistol. | ||
CQB Expert | Kill 50 players with a shotgun, a submachine gun, and/or a pistol. | ||
CQB Master | Kill 200 players with a shotgun, a submachine gun, and/or a pistol. |
|