Light Machine Guns
|Light Machine Guns|
|Heavy rate of fire, medium accuracy, but eats bullets like no other.|
Note: Since Bluehole doesn't release the official weapon values of guns. Not just one website has 100% accurate statistics for weapons. Each rely on the hundreds of spreadsheets and each have different numbers. Most spreadsheets recorded their data via private matches and some don't include the feet/range, so no one knows if it was a consistent test of recording that data, but most if not all, are just a few digits away from each one. In short, not one spreadsheet has the correct data.
LMGs[edit | edit source]
|Image||Name||DMG||SPD||PWR||zRNG||MAG||TBS||Mode||BSHT||BDEL||AMM||MAG||CAP||ATTCH||BDMG 0||BDMG 1||BDMG 2||BDMG 3||HDMG 0||HDMG 1||HDMG 2||HDMG 3|
|M249||44||915||10,000||100 - 500||100||0.075s||Auto||5.56||100||500||1 (Sight)||40||36.8||34||30||80||73.6||68||60|
Summary[edit | edit source]
Light Machine Guns are essentially weapons that boast higher rate of fire over Assault Rifles and a slight increase in bullet damage, but with a much higher drop off in terms of range and ammo carrying capacity. While LMGs themselves can fire more bullets, they go through these bullets much faster, and because of how many of them there are, you go through them a lot faster too. This limits their usefulness dramatically.
Guides[edit | edit source]
Light Machine Guns are a big part of our Best Loadouts for PLAYERUNKNOWN's BATTLEGROUNDS, so if you use these weapons a lot, make sure to check out that page. For more tips and tricks, make sure to also check out our How to Play Guide for PLAYERUNKNOWN's BATTLEGROUNDS.
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