|Items that, when thrown, can help dominate the near field.|
Note: Since Bluehole doesn't release the official weapon values of guns. Not just one website has 100% accurate statistics for weapons. Each rely on the hundreds of spreadsheets and each have different numbers. Most spreadsheets recorded their data via private matches and some don't include the feet/range, so no one knows if it was a consistent test of recording that data, but most if not all, are just a few digits away from each one. In short, not one spreadsheet has the correct data.
Throwables[edit | edit source]
|Image||Name||CAP||BDMG 0||BDMG 1||BDMG 2||BDMG 3||HDMG 0||HDMG 1||HDMG 2||HDMG 3|
Summary[edit | edit source]
The throwable weapon type is perhaps the most consistently misused in the game. While they can do immediate damage, especially the Frag Grenade and Molotov Cocktail, they're best used as a denial weapon. By laying down fire and tossing these weapons into an area, you're denying this area to your adversary, allowing for greater control of their movement and their basic abilities. For instance, the Smoke Grenade can help obscure your movements, and the Stun Grenade can help to remove sight and sound from your adversary, at least temporarily.
Guides[edit | edit source]
Throwables are a big part of our Best Loadouts for PLAYERUNKNOWN's BATTLEGROUNDS, so if you use these weapons a lot, make sure to check out that page. For more tips and tricks, make sure to also check out our How to Play Guide for PLAYERUNKNOWN's BATTLEGROUNDS.
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