|A higher rate-of-fire than traditional sniper rifles reduces range while increase suppressive power.|
Note: Since Bluehole doesn't release the official weapon values of guns. Not just one website has 100% accurate statistics for weapons. Each rely on the hundreds of spreadsheets and each have different numbers. Most spreadsheets recorded their data via private matches and some don't include the feet/range, so no one knows if it was a consistent test of recording that data, but most if not all, are just a few digits away from each one. In short, not one spreadsheet has the correct data.
DMRs[edit | edit source]
|Image||Name||DMG||SPD||PWR||zRNG||MAG||TBS||Mode||BSHT||BDEL||AMM||MAG||CAP||ATTCH||BDMG 0||BDMG 1||BDMG 2||BDMG 3||HDMG 0||HDMG 1||HDMG 2||HDMG 3|
|Mk14 EBR||60||853||20,000||100 - 800||10||0.090s||Semi-auto, Full-auto||7.62||10||500||4||60||42||36||27||150||105||90||67.50|
|SKS||55||800||20,000||100 - 800||10||0.090s||Semi-auto||7.62||10||500||5||50||46||42.5||37.5||100||92||85||75|
Summary[edit | edit source]
DMRs, or Designated Marksman Rifles, are weapons between the Assault Rifles and Sniper Rifles categories. Broadly speaking, they've got just short of the range of a sniper rifle, and just slightly higher damage than an assault rifle, albeit with a slightly lower magazine size. Functionally speaking, they're a great short to medium range precision rifle, but they're not that great in assault situations.
Guides[edit | edit source]
DMRs are a big part of our Best Loadouts for PLAYERUNKNOWN's BATTLEGROUNDS, so if you use these weapons a lot, make sure to check out that page. For more tips and tricks, make sure to also check out our How to Play Guide for PLAYERUNKNOWN's BATTLEGROUNDS.
[edit | edit source]