PUBG News:
Survivor Pass: Badlands is on live servers.

We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.

Characters (Dev Log)

From PLAYERUNKNOWN'S BATTLEGROUNDS Wiki
Jump to: navigation, search

The following is an official dev log from the BATTLEGROUNDS website.

Contents[edit | edit source]

Players,

Today, we would like to share our process of character development, from concept to finished in-game model.

First off, here is a short video with the two artists responsible for our character art, Taehyun our concept artist, and Cedric our lead character artist.

As with most art production processes, we start with various concepts based off the initial ideas I provided. Taehyun would come up with various basic concept compositions you can see below, which then gets reviewed by the team as to which of his concepts will be taken forward.

Once a character design is chosen, Taehyun then moves onto creating the final concept art.

The final concepts are then broken down into a reference sheet in preparation for the character artist to begin creating the 3D model for the game.

Once Cedric, our lead character artist, receives the reference sheets, he starts work on the hi-poly 3D sculpt of the character. This process will take approximately 3 weeks, with the work receiving regular feedback from our lead artist, and Art Director.

Once the team is happy with the end result, a low-poly version is created in preparation for insertion into the game-world.

The model is then given physically-based rendering (PBR) textures, and the end result can be seen below.

That is all for this post. See you next time!

PLAYERUNKNOWN